Writings

Sustainable Wearables and Heirloom Electronics

This talk was given as part of the conference portion of Gray Area Festival, 2016. Highlighted and keynote speakers: Gene Youngblood, Megan Prelinger, Morehshin Allahyari, Benjamin Bratton, Aaron Koblin, and more. See the full program on the Gray Area Festival website and to hear the archived presentations head over to the playlist.

 
“A conference, performances, workshops, and an exhibition surveying culture through the lens of art and technology.
In the 1960’s Buckminster Fuller proposed the World Game, intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world. His approach was holistic, encompassing art, design, architecture, storytelling, engineering, and technology development to “make the world work, for 100% of humanity, in the shortest possible time, through spontaneous cooperation, without ecological offense or the disadvantage of anyone.”

Today, we have more advanced tools and capabilities than ever before, but often seem paralyzed when asking “what to do next?” What is the real-world impact of the current trajectories of technology development? How can art and aesthetics play a functional role in helping to shape responses to the issues facing the globally interconnected Earth? How can designers, artists, and technologist work together to articulate a vision for a world beneficial for 100% of humanity?

The second annual Gray Area Festival builds off the 2015 edition’s exploration of art and technology’s impact on culture to suggest ways that holistic, anti-disciplinary thinking can provide novel approaches to the unique challenges facing our ever-accelerating world. It also continues to highlight the leading role that San Francisco has played in both the current and historical directions of art and technology, further establishing the Grand Theater as a global epicenter for forward looking art and technology in civic, educational, and aesthetic practice.”

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